magnetic cable (not an affiliate link, just wanted to provide a compatible cable) to avoid stressing the connector, and the magnetic “cap” sits comfortably flush while covering most of the port. Still, though, the decision not to use USB-C is completely baffling.
Console support is completely normal and unnoteworthy: works on PS4, works on Switch, just as advertised. PS5 support is planned, but according to Junkfood, you’ll likely need to send the controller in for an add-on board to be installed; if you do play on PS5, the PS4 versions of games still support PS4 controllers, including the Micro.
On PC, DirectInput controllers are a notorious headache for me, and many games will panic or ignore them unless you correctly configure controller-wrapping software. Thankfully, the Micro presents as an XInput controller, which is a pleasant surprise—most third-party PS4 controllers, as well as the DualShock 4 itself, present as DirectInput. Good shit.
The Micro’s own lighting configuration is functional, but rough around the edges; in edit mode, animations will occasionally get stuck or fail to display until you unplug and replug the controller. The “heatmap” functionality is a pretty neat look, IMO—pressed buttons will light up in a color of your choosing, fade to a secondary color of your choosing, then fade out. Sadly, the idle animations are pretty scant, and many of them look like recolors of each other, with no color or speed configuration. You can also set up static single-color lighting or disable the lighting entirely.
Here are a few highly unscientific sound tests. Sound reproduction is hard, and much of it depends on microphone technique/placement and room acoustics; these are only provided for comparison, and you shouldn’t expect any of these controllers will sound exactly like this for you IRL.
EUUUURGGGHGHHHHHH those Sanwas. How do people like this shit.
I do want to look into ways to silence the pushbuttons and switches in the future, since I appreciate technology that shuts the hell up, but I like the sound profile of the Micro more than my other arcade controllers: way less disruptive.
The dampening foam mainly changes the character of the sound, rather than the volume. The downstroke is significantly deeper, but only slightly quieter, and the upstroke is noticably higher-pitched by comparison. You also lose a very small amount of travel distance, which may or may not be your thing.
Removing the stabilizer bars in the Choc switches is pretty straightforward, and seemed to remove some very faint high-pitched rattle caused by the metal wire while having no negative effect on feel. YMMV. Most people will likely not care enough about the particulars of the sound profile to do this.
For $200, I can’t name a controller that fits my needs (small size, cozy desk profile, good button feel) better. Fit and finish isn’t perfect, the option buttons are pretty bad, and Micro-USB is just…utterly baffling (why???), but those feel like comparatively small nitpicks at this price point and feature set.
I hope to see some competition or revisions, but bottom line, this is the most comfortable arcade controller I’ve ever owned—and I struggle with wrist strain, so that difference is invaluable to me. On the other hand, if you’re happy with the ergonomics of your current controller, you can probably skip the Micro unless you value the form factor for travel (or if you share my animosity for traditional arcade pushbuttons).
The closest competing product is Paradise Arcade Shop’s MPress, which uses Cherry MX switches and boasts a similar form factor—though it trades some portability for a wrist-rest space. It also has full-size option buttons, comfortably beating the Micro, and offers some color customization options that the Micro doesn’t, but it’s pricier ($225) even before addons like hotswap sockets and lighting.
(It seems like LEDs are supposed to be another $65 and hotswap sockets are another $20, but Paradise’s online configurator reports a base price of $0.00 at the moment, so I don’t really know what’s going on?)
Anyway, at the time of this writing, they’re also both sold out. 👍
From HITBOX DIMENSION regular Window Dump, general keyboard wizard:
“Kailh Choc Reds have a bottom out force of 50g at around 3mm, so they feel about the same as MX switches with 60g springs. HaaTa got a force curve of them, they have 40g actuation force." ↩︎